Sr Software Engineer - Adobe Inc - (2018 - present) San Francisco/ CA - U.S.A
Mario vs Donkey Kong Tipping Stars - Nintendo Wii U - Nintendo 3DS
▪Gameplay Engineer Worked closely with other engineers, game designers and artists to implement Gameplay features required for 3DS version of the game. Software Engineer - Ilusis Interactive Graphics - (2010 - 2012) Belo Horizonte / MG - Brazil Jett Tailfin Racers THD - Nvidia Tegra 2
▪Gameplay Programmer ▪Additional Engine developer Gameplay - Character controller based on splines and accelerometer Engine Architecture, Input and Scene Management subsystems GLSL Shader - Water caustics, UI Shaders, RIM Light In-house engine - OpenGL ES and C++ Street Kix - PSP | PSVita
▪ Tools Developer ▪ Engine Developer Developed a simple scripting language that was used by the game designers and interpreted inside the PSP (C++). Created all the Tools (C#) that integrated the art pipeline with the engine. Mining Adventures - Advergame PC
▪ Gameplay programmer ▪ AI Programmer ▪ Game Logic ▪ UI Programmer Solo programmer. Implemented physics-based truck controller, path-finding, UI and Game Logic. Languages and Tools: Unity 3D , C# Robotics and Programming Instructor - Colegio Santo Antonio - (2008 - 2010) Belo Horizonte / MG - Brazil Game Programming Classes
▪ Created, implemented and taught the Game Development course Introduced high-school students to game development and to programming. At the end of the course, the students had to create a game. Languages and Tools: C++ , ALLEGRO Education
B.S in Computer Science in Real-Time Interactive Simulation
Redmond / WA - U.S.A 2012 - 2016 |
skillsTechnical Skills
Graphics Programming Game Engine Architecture Tools Development Programming Languages C / C++ C# JavaScript Math & Physics Linear Algebra 3D Math Motion Dynamics Calculus Engines | Tools | API DirectX 11 OpenGL Unity 3D Visual Studio Maya Photoshop Languages Portuguese English Spanish |